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<?php
/**
* Class Binarizer
*
* @created 17.01.2021
* @author ZXing Authors
* @author Smiley <[email protected]>
* @copyright 2021 Smiley
* @license Apache-2.0
*/
namespace chillerlan\QRCode\Decoder;
use chillerlan\QRCode\Common\LuminanceSourceInterface;
use chillerlan\QRCode\Data\QRMatrix;
use function array_fill, count, intdiv, max;
/**
* This class implements a local thresholding algorithm, which while slower than the
* GlobalHistogramBinarizer, is fairly efficient for what it does. It is designed for
* high frequency images of barcodes with black data on white backgrounds. For this application,
* it does a much better job than a global blackpoint with severe shadows and gradients.
* However, it tends to produce artifacts on lower frequency images and is therefore not
* a good general purpose binarizer for uses outside ZXing.
*
* This class extends GlobalHistogramBinarizer, using the older histogram approach for 1D readers,
* and the newer local approach for 2D readers. 1D decoding using a per-row histogram is already
* inherently local, and only fails for horizontal gradients. We can revisit that problem later,
* but for now it was not a win to use local blocks for 1D.
*
* This Binarizer is the default for the unit tests and the recommended class for library users.
*
* @author [email protected] (Daniel Switkin)
*/
final class Binarizer{
// This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels.
// So this is the smallest dimension in each axis we can accept.
private const BLOCK_SIZE_POWER = 3;
private const BLOCK_SIZE = 8; // ...0100...00
private const BLOCK_SIZE_MASK = 7; // ...0011...11
private const MINIMUM_DIMENSION = 40;
private const MIN_DYNAMIC_RANGE = 24;
# private const LUMINANCE_BITS = 5;
private const LUMINANCE_SHIFT = 3;
private const LUMINANCE_BUCKETS = 32;
private LuminanceSourceInterface $source;
private array $luminances;
/**
*
*/
public function __construct(LuminanceSourceInterface $source){
$this->source = $source;
$this->luminances = $this->source->getLuminances();
}
/**
* @throws \chillerlan\QRCode\Decoder\QRCodeDecoderException
*/
private function estimateBlackPoint(array $buckets):int{
// Find the tallest peak in the histogram.
$numBuckets = count($buckets);
$maxBucketCount = 0;
$firstPeak = 0;
$firstPeakSize = 0;
for($x = 0; $x < $numBuckets; $x++){
if($buckets[$x] > $firstPeakSize){
$firstPeak = $x;
$firstPeakSize = $buckets[$x];
}
if($buckets[$x] > $maxBucketCount){
$maxBucketCount = $buckets[$x];
}
}
// Find the second-tallest peak which is somewhat far from the tallest peak.
$secondPeak = 0;
$secondPeakScore = 0;
for($x = 0; $x < $numBuckets; $x++){
$distanceToBiggest = ($x - $firstPeak);
// Encourage more distant second peaks by multiplying by square of distance.
$score = ($buckets[$x] * $distanceToBiggest * $distanceToBiggest);
if($score > $secondPeakScore){
$secondPeak = $x;
$secondPeakScore = $score;
}
}
// Make sure firstPeak corresponds to the black peak.
if($firstPeak > $secondPeak){
$temp = $firstPeak;
$firstPeak = $secondPeak;
$secondPeak = $temp;
}
// If there is too little contrast in the image to pick a meaningful black point, throw rather
// than waste time trying to decode the image, and risk false positives.
if(($secondPeak - $firstPeak) <= ($numBuckets / 16)){
throw new QRCodeDecoderException('no meaningful dark point found'); // @codeCoverageIgnore
}
// Find a valley between them that is low and closer to the white peak.
$bestValley = ($secondPeak - 1);
$bestValleyScore = -1;
for($x = ($secondPeak - 1); $x > $firstPeak; $x--){
$fromFirst = ($x - $firstPeak);
$score = ($fromFirst * $fromFirst * ($secondPeak - $x) * ($maxBucketCount - $buckets[$x]));
if($score > $bestValleyScore){
$bestValley = $x;
$bestValleyScore = $score;
}
}
return ($bestValley << self::LUMINANCE_SHIFT);
}
/**
* Calculates the final BitMatrix once for all requests. This could be called once from the
* constructor instead, but there are some advantages to doing it lazily, such as making
* profiling easier, and not doing heavy lifting when callers don't expect it.
*
* Converts a 2D array of luminance data to 1 bit data. As above, assume this method is expensive
* and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or
* may not apply sharpening. Therefore, a row from this matrix may not be identical to one
* fetched using getBlackRow(), so don't mix and match between them.
*
* @return \chillerlan\QRCode\Decoder\BitMatrix The 2D array of bits for the image (true means black).
*/
public function getBlackMatrix():BitMatrix{
$width = $this->source->getWidth();
$height = $this->source->getHeight();
if($width >= self::MINIMUM_DIMENSION && $height >= self::MINIMUM_DIMENSION){
$subWidth = ($width >> self::BLOCK_SIZE_POWER);
if(($width & self::BLOCK_SIZE_MASK) !== 0){
$subWidth++;
}
$subHeight = ($height >> self::BLOCK_SIZE_POWER);
if(($height & self::BLOCK_SIZE_MASK) !== 0){
$subHeight++;
}
return $this->calculateThresholdForBlock($subWidth, $subHeight, $width, $height);
}
// If the image is too small, fall back to the global histogram approach.
return $this->getHistogramBlackMatrix($width, $height);
}
/**
*
*/
private function getHistogramBlackMatrix(int $width, int $height):BitMatrix{
// Quickly calculates the histogram by sampling four rows from the image. This proved to be
// more robust on the blackbox tests than sampling a diagonal as we used to do.
$buckets = array_fill(0, self::LUMINANCE_BUCKETS, 0);
$right = intdiv(($width * 4), 5);
$x = intdiv($width, 5);
for($y = 1; $y < 5; $y++){
$row = intdiv(($height * $y), 5);
$localLuminances = $this->source->getRow($row);
for(; $x < $right; $x++){
$pixel = ($localLuminances[$x] & 0xff);
$buckets[($pixel >> self::LUMINANCE_SHIFT)]++;
}
}
$blackPoint = $this->estimateBlackPoint($buckets);
// We delay reading the entire image luminance until the black point estimation succeeds.
// Although we end up reading four rows twice, it is consistent with our motto of
// "fail quickly" which is necessary for continuous scanning.
$matrix = new BitMatrix(max($width, $height));
for($y = 0; $y < $height; $y++){
$offset = ($y * $width);
for($x = 0; $x < $width; $x++){
$matrix->set($x, $y, (($this->luminances[($offset + $x)] & 0xff) < $blackPoint), QRMatrix::M_DATA);
}
}
return $matrix;
}
/**
* Calculates a single black point for each block of pixels and saves it away.
* See the following thread for a discussion of this algorithm:
*
* @see http://groups.google.com/group/zxing/browse_thread/thread/d06efa2c35a7ddc0
*/
private function calculateBlackPoints(int $subWidth, int $subHeight, int $width, int $height):array{
$blackPoints = array_fill(0, $subHeight, array_fill(0, $subWidth, 0));
for($y = 0; $y < $subHeight; $y++){
$yoffset = ($y << self::BLOCK_SIZE_POWER);
$maxYOffset = ($height - self::BLOCK_SIZE);
if($yoffset > $maxYOffset){
$yoffset = $maxYOffset;
}
for($x = 0; $x < $subWidth; $x++){
$xoffset = ($x << self::BLOCK_SIZE_POWER);
$maxXOffset = ($width - self::BLOCK_SIZE);
if($xoffset > $maxXOffset){
$xoffset = $maxXOffset;
}
$sum = 0;
$min = 255;
$max = 0;
for($yy = 0, $offset = ($yoffset * $width + $xoffset); $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
$pixel = ((int)($this->luminances[(int)($offset + $xx)]) & 0xff);
$sum += $pixel;
// still looking for good contrast
if($pixel < $min){
$min = $pixel;
}
if($pixel > $max){
$max = $pixel;
}
}
// short-circuit min/max tests once dynamic range is met
if(($max - $min) > self::MIN_DYNAMIC_RANGE){
// finish the rest of the rows quickly
for($yy++, $offset += $width; $yy < self::BLOCK_SIZE; $yy++, $offset += $width){
for($xx = 0; $xx < self::BLOCK_SIZE; $xx++){
$sum += ((int)($this->luminances[(int)($offset + $xx)]) & 0xff);
}
}
}
}
// The default estimate is the average of the values in the block.
$average = ($sum >> (self::BLOCK_SIZE_POWER * 2));
if(($max - $min) <= self::MIN_DYNAMIC_RANGE){
// If variation within the block is low, assume this is a block with only light or only
// dark pixels. In that case we do not want to use the average, as it would divide this
// low contrast area into black and white pixels, essentially creating data out of noise.
//
// The default assumption is that the block is light/background. Since no estimate for
// the level of dark pixels exists locally, use half the min for the block.
$average = ($min / 2);
if($y > 0 && $x > 0){
// Correct the "white background" assumption for blocks that have neighbors by comparing
// the pixels in this block to the previously calculated black points. This is based on
// the fact that dark barcode symbology is always surrounded by some amount of light
// background for which reasonable black point estimates were made. The bp estimated at
// the boundaries is used for the interior.
// The (min < bp) is arbitrary but works better than other heuristics that were tried.
$averageNeighborBlackPoint = (
($blackPoints[($y - 1)][$x] + (2 * $blackPoints[$y][($x - 1)]) + $blackPoints[($y - 1)][($x - 1)]) / 4
);
if($min < $averageNeighborBlackPoint){
$average = $averageNeighborBlackPoint;
}
}
}
$blackPoints[$y][$x] = $average;
}
}
return $blackPoints;
}
/**
* For each block in the image, calculate the average black point using a 5x5 grid
* of the surrounding blocks. Also handles the corner cases (fractional blocks are computed based
* on the last pixels in the row/column which are also used in the previous block).
*/
private function calculateThresholdForBlock(int $subWidth, int $subHeight, int $width, int $height):BitMatrix{
$matrix = new BitMatrix(max($width, $height));
$blackPoints = $this->calculateBlackPoints($subWidth, $subHeight, $width, $height);
for($y = 0; $y < $subHeight; $y++){
$yoffset = ($y << self::BLOCK_SIZE_POWER);
$maxYOffset = ($height - self::BLOCK_SIZE);
if($yoffset > $maxYOffset){
$yoffset = $maxYOffset;
}
for($x = 0; $x < $subWidth; $x++){
$xoffset = ($x << self::BLOCK_SIZE_POWER);
$maxXOffset = ($width - self::BLOCK_SIZE);
if($xoffset > $maxXOffset){
$xoffset = $maxXOffset;
}
$left = $this->cap($x, 2, ($subWidth - 3));
$top = $this->cap($y, 2, ($subHeight - 3));
$sum = 0;
for($z = -2; $z <= 2; $z++){
$br = $blackPoints[($top + $z)];
$sum += ($br[($left - 2)] + $br[($left - 1)] + $br[$left] + $br[($left + 1)] + $br[($left + 2)]);
}
$average = (int)($sum / 25);
// Applies a single threshold to a block of pixels.
for($j = 0, $o = ($yoffset * $width + $xoffset); $j < self::BLOCK_SIZE; $j++, $o += $width){
for($i = 0; $i < self::BLOCK_SIZE; $i++){
// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
$v = (((int)($this->luminances[($o + $i)]) & 0xff) <= $average);
$matrix->set(($xoffset + $i), ($yoffset + $j), $v, QRMatrix::M_DATA);
}
}
}
}
return $matrix;
}
/**
* @noinspection PhpSameParameterValueInspection
*/
private function cap(int $value, int $min, int $max):int{
if($value < $min){
return $min;
}
if($value > $max){
return $max;
}
return $value;
}
}